Halo Flashpoint Banished Faction Guide: Units, Tactics, and Fireteam Building
A complete Halo Flashpoint Banished guide covering unit roles, fireteam builds, command tactics, and how to beat UNSC Spartans on the tabletop.
Why the Banished Hit Different in Halo Flashpoint
The Banished do not negotiate, they do not retreat, and in Halo Flashpoint they punish hesitation harder than any other force on the table. If you like the idea of a fireteam that closes distance, breaks armor, and wins objectives through sheer violence of action, this is your faction. Understanding how the Halo Flashpoint Banished roster actually functions is the difference between a fun thematic list and a genuinely competitive one.
Most skirmish games reward patience. The Banished reward momentum. Their units tend to trade durability or finesse for raw damage output, which means every round you spend standing still is a round you are losing. This guide breaks down unit roles, fireteam construction, command play, and the matchup knowledge you need to run the Halo Flashpoint Banished faction with confidence.
One note before we go further: exact stat lines, points costs, and unit availability shift between core sets, expansions, and errata. Treat the roles and ratios below as durable principles, then confirm the numbers in your own rulebook and faction cards.
Halo Flashpoint Banished Unit Roles at a Glance
The Banished roster is built around a simple idea: a few terrifying elite models supported by a crowd of cheap, expendable ones. Learn which is which and list building becomes dramatically easier.
| Unit Type | Lore Identity | Tabletop Job | Standout Strength | Watch Out For |
|---|---|---|---|---|
| Jiralhanae (Brutes) | Heavy assault infantry | Frontline damage dealers | Brutal melee and high-impact shooting | Costly if they whiff a charge |
| Sangheili (Elites) | Disciplined warriors | Flexible mid-range anchors | Speed plus solid melee | Less expendable than Grunts |
| Unggoy (Grunts) | Conscripted cannon fodder | Objective holders, screen | Cheap bodies, volume of fire | Poor morale and low survivability |
| Kig-Yar (Jackals) | Opportunistic skirmishers | Ranged harassment, flanking | Shields and reach | Fragile once shields drop |
| Lekgolo (Hunters) | Living siege engines | Zone denial, anti-armor | Enormous damage output | Slow, easy to outmaneuver |
| Skimmers | Aerial raiders | Mobility and disruption | Ignores terrain, hard to pin | Low staying power |
| Warlords / Leaders | Named commanders | Buffs, command generation | Force multiplication | Losing them collapses your plan |
Leaders and Warlords
Banished leaders are not just stat-sticks. They are the engine that keeps an aggressive list from running out of steam. A warlord who generates or recycles command resources effectively lets you push two threats per turn instead of one. Community reports consistently suggest that new players underrate leader positioning, treating the warlord as a beatstick rather than a support piece. Keep them within aura range of your Brutes and Elites and they will pay for themselves.
Cheap Bodies Win Objectives
Grunts are unglamorous and absolutely essential. In most scenarios, victory points come from holding ground, not from kills. A handful of cheap Unggoy parked on objectives forces your opponent to divert firepower away from your real threats. If you spend your entire budget on Brutes, you will win every brawl and lose every game.
Building a Halo Flashpoint Banished Fireteam Step by Step
New players usually overcorrect in one direction: all elites, or all chaff. The strongest Halo Flashpoint Banished lists sit in the middle. Follow this sequence.
| Step | Action | Why It Matters |
|---|---|---|
| 1 | Pick your leader first | Determines command economy and army-wide buffs |
| 2 | Add two to three elite-tier models | These are your damage dealers and threat magnets |
| 3 | Fill with cheap objective units | Bodies on objectives win scenarios |
| 4 | Add one specialist (Hunters, Skimmers) | Covers a weakness your core cannot solve |
| 5 | Check activation count | More activations usually means better board control |
| 6 | Test on the table, then trim | Theory only gets you so far |
| Archetype | Core Composition | Playstyle | Difficulty |
|---|---|---|---|
| Brute Rush | Warlord, multiple Jiralhanae, Grunt screen | Straight-line aggression, overwhelm one flank | Low |
| Balanced Warband | Leader, mixed Elites and Brutes, Grunt objective holders | Flexible, answers most matchups | Medium |
| Skirmish Swarm | Skimmers, Jackals, large Grunt count | Mobility and harassment, avoid straight fights | High |
| Siege Line | Hunters, Brutes, minimal chaff | Zone control and anti-armor dominance | Medium |
The balanced warband is the safest starting point. It teaches you the activation economy without punishing every mistake the way a pure swarm or pure elite list does.
Command Points and Aggression: Banished Tactics That Work
The Banished thrive when they dictate the pace. Command resources are your throttle — spend them to double down on a decisive turn rather than dribbling them out across the whole game.
| Do This | Avoid This |
|---|---|
| Commit two units to the same target | Spreading damage across four enemies |
| Charge with your Brutes on your terms | Charging into overlapping enemy fire lanes |
| Use Grunts to block charge lanes | Leaving your leader exposed to counter-charges |
| Hold command points for a decisive round | Spending everything on turn one |
| Play the scenario, not the kill count | Chasing models for the highlight reel |
Bullet list of practical reminders:
- Measure before you move. Banished units often need to reach melee to justify their cost. A failed charge is a wasted turn.
- Screen your warlord. A cheap Grunt standing in front of a leader is the best insurance policy in the game.
- Trade up, not down. Sending a Brute to kill a single Grunt is a losing exchange even when it works.
- Keep pressure on objectives. Aggression should serve the scenario, never replace it.
If you want the official rules updates, faction errata, and new releases, the Mantic Games official site is the place to check before every event.
Halo Flashpoint Banished vs. UNSC: Reading the Matchup
UNSC lists, especially Spartan-heavy ones, tend to be elite, durable, and terrifying in ranged exchanges. You will not out-shoot them at distance. You beat them by denying the shooting phase entirely.
| Factor | Banished | UNSC | Who Wins |
|---|---|---|---|
| Long-range shooting | Moderate | Strong | UNSC |
| Melee | Excellent | Good | Banished |
| Model count | Higher | Lower | Banished |
| Individual durability | Lower | Higher | UNSC |
| Objective saturation | Strong | Moderate | Banished |
| Mobility tools | Strong (Skimmers) | Strong | Even |
The practical takeaway: use terrain aggressively, close distance in overlapping waves, and force the UNSC player to split fire. Every shot a Spartan takes at a Grunt is a shot not aimed at your Brutes. That asymmetry is the entire Halo Flashpoint Banished game plan.
Five Mistakes New Banished Players Make
| Mistake | Why It Hurts | The Fix |
|---|---|---|
| Skipping cheap objective units | You lose on points despite winning fights | Always reserve budget for Grunts or equivalents |
| Overextending the warlord | Losing your leader collapses your command economy | Keep the leader one activation behind the front line |
| Ignoring scenario objectives | Kills do not equal victory points | Read the scenario before you deploy |
| Charging piecemeal | Units arrive one at a time and die alone | Attack in waves on the same turn |
| Never adapting the list | Some matchups demand different tools | Keep a flexible swap in your case |
Player experience across the community tends to agree on one point: Banished lists reward players who think in terms of tempo. You are not trying to survive the game. You are trying to make the game end on your terms, on your timeline, before your opponent's superior shooting can grind you down.
FAQ
What makes the Halo Flashpoint Banished faction different from other armies? They trade ranged finesse and individual durability for raw damage, speed, and cheap bodies. The Halo Flashpoint Banished playstyle is about pressure, melee, and objective saturation rather than a shooting duel.
How many units should I bring in a Banished fireteam? Most successful lists lean toward a higher model count with a small elite core. A leader, two to three elite-tier models, and a screen of cheap objective holders is a reliable starting ratio. Exact numbers depend on your scenario and points limit.
Are Hunters worth including? Yes, when you expect armor or heavy targets. They are slow and easy to avoid, so pair them with faster units that can pin enemies in place. In objective-focused games, cheaper bodies are often the better investment.
What is the biggest mistake when starting a Halo Flashpoint Banished list? Spending your entire budget on expensive Brutes and Elites. You will win the fights and lose the score. Always keep enough cheap units to hold objectives and screen your leader.
How do I beat Spartans with the Banished? Deny the shooting phase. Use terrain, close distance in overlapping waves, and force your opponent to choose between killing your chaff and stopping your heavy hitters. Whichever they choose, you gain something.
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